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What's Wrong? Visual Adventures in Critical Thinking
by Geoffrey Thornton

What's Wrong? Visual Adventures in Critical Thinking

Line, shape, color, movement: our initial sensitivity to these visual concepts begins at birth. Thanks, in large part, to technological advances  in brain function mapping, we now appreciate the enormous cognitive learning curve already scaled by age two! The challenge however, is to implement appropriate changes in our aging methodology of pre-school instruction to effectively take advantage of our new understanding.

Use of imagination, visualization, and the ability to problem-solve... are all essential steps in the development of early literacy skills that align with our current knowledge in the field. The inclusion of discovery-based early reading experiences highlights the role of higher-order thinking skills and incorporates early reading efforts into the greater process of early-childhood learning.

Even at first glance,“What’s Wrong?” sets itself apart from the usual trade-fare, pre-readers. The imagery of unusual characters unfolds in a logical, chapter-simulated, sequence of imaginary creatures that make friendly advances into the hearts of all readers.  Color-coded pagination reinforces categorical thinking and simplifies the return to favorite images for review. In the process, distinctions between real and  imaginary, or ‘fantastic’ become firmly established.

It’s another exciting, digitally-detailed, ‘knee-reading’ invitation for adults to share with children and grandchildren as we encourage our youngest readers to cultivate the daily reading habit! It’s time to let the Dogasaur and Rabfish stretch your visual imagination! Try it today!

Target Audience: 2-4 year-olds

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